Second Life Art


Invited by Dr. Alberto Guevara, the editor-in-chief of inTension journal of York University, virtual reality project Land of Illusion by Lily & Honglei Art Studio (currently with three active members, Xiying Yang, Honglei Li and He Li) will be published in the next issue of this academic journal.

Lily & Honglei, new media art, Chinese contemporary artist, new media artist from China, new york artist Lily & Honglei

screenshot of ‘Land of Illusion: Monkey King at Heavenly Banquet’ virtual reality art project, by Lily & Honglei Art Studio

Lily & Honglei Art Studio, new media artist from China, He Li, contemporary Chinese art, Chinese new media artist, new york new media artist, new york artist, Lily & Honglei

screenshot of ‘Land of Illusion: Carousel of Sichuan Earthquake,’ virtual reality art project by Lily & Honglei Art Studio

http://www.yorku.ca/intent/cfw.html

Issues of the journal are theme-based, but space is provided in each issue for articles, reviews, and artwork that engage the core interests of InTensions: the theatricality of power, corporealities of structural violence, and sensory regimes.

InTensions is now accepting proposals for guest edited issues. Please contact Alberto Guevara or Elysée Nouvet.

Issue 7 ‘Fun and Games – Playing to the Limit’

Guest Editors:
Dr. David Harris Smith, McMaster University
Dr. Elysée Nouvet, McMaster University

To play is human. Play is a social act of often unclear boundaries. The delineation of playing as a special conditional form of doing or acting in the world relies upon registers of seriousness, authenticity, consequence and import, yet these registers are ultimately ambiguous. Play can materialize and relativize banal affective and social relations. Play can imagine, insist on the possibility of, or suppress, difference. Play may provoke shock or distraction, conceal or reveal intention. Play may be encouraged or denied, rewarded or punished, feared, disdained, addictive, fatal.

What becomes possible as a result of play in specific contexts? What socio-cultural relations are inscribed in the various sites of play? Are there limits to the social power of play, or limits to the social contexts in which playful acts may be asserted? Or is the very delineation of some actions as play itself a limit on imagination and transformation? To what extent do the connotative associations of theatre, sport, or childhood constitute a limit on what is considered play? What is the role of play in science, industry, politics, or war? What associations are can be traced between play and inductive, exploratory, or experimental knowledge generation?

Developmental theories situate play in the process of accommodating to reality, whereby the child first assimilates difficult and incongruous aspects of reality by revisiting them with familiar schema. For Baudrillard, the reproduction of the ‘real’ risks eclipsing its truth-value. These positions inscribe a vast territory populated by varying admixtures of representation and awe. Is play necessarily reactionary if it is absorbed into the normative and normalizing practices of (re)production and consumption (Debord)? When are play and playfulness critical distractions to organized protest? Alternatively, how might simulation and virtual worlds unleash important re-imaginings and re-mappings of the social (Deleuze)?  What are the unique potentialities of play when engaged as formative, preliminary, inconsequential, non-serious, speculative, or exploratory?

In this issue, we invite scholarly/artistic contributions that engage the relations between play, power, and social reproduction. We welcome theoretical explorations, as well as reflections, experiments, reports, or ethnographies on play and playfulness in its lived, historical, and cultural contexts.

View past issues of InTensions:

http://www.yorku.ca/intent/pastissues.html

Commissioned by New Radio and Performing Arts Inc., new media art project Shadow Play: Tales of Urbanization of China is now in progress at Lily & Honglei Art Studio, and scheduled to launch in August, 2014, by Turbulence.org

net-art, turbulence.org, commission, Lily & Honglei Art Studio, new media art in China, Chinese new media artist, artist He Li, Chinese contemporary artist

Commissioned by New Radio and Performing Arts, Inc.

Shadow Play: Tales of Urbanization of China

Over the past few decades, China has been undergoing urbanization at an astounding pace. In 2013, the newly inaugurated national leadership raised the process to a new gear when it unveiled its plan of converting 70 percent of the population to a city-oriented lifestyle by 2025. Such a significant change would undoubtedly transform the character of a country that has been largely agrarian throughout its millennia of history. One may wonder how, and to what extent, the landscape, culture, and daily being of the nation’s people may be altered. As artists, we are compelled to explore and reflect upon the various phases of this historic undertaking. Through fieldwork in China, we collect the ingredients necessary for a multimedia production that combines traditional artistic expressions with emerging technologies. The project make use of innovative means of expression such as virtual reality (VR), augmented reality (AR) to visualize the metamorphosis that results from the urbanization process. With an outlook to the future through digital technologies, a retrospective into the past through time-honored imagery, and a reflection of the present through immersion in the realities of the modern China, we seek to present the unfolding of a monumental development to the conscience of a worldwide audience.  (2014 © Lily & Honglei Art Studio)

construction2

visualization of “Shadow Play: Tales of Urbanization of China”
© 2014 Lily & Honglei Art Studio

Lily & Honglei Art Studio: new media art of China, Chinese new media artist, artist He Li

screenshot of Virtual Reality art project ‘Shadow Play.’ © 2014 Lily & Honglei Art Studio

Shadow Play: Tales of Urbanization of China is a 2014 commission of New Radio and Performing Arts, Inc., for its Turbulence.org website. It was made possible with funding from the Jerome Foundation.

ASPECT: A Chronicle of New Media Art
V18: Export China
Fall 2011

In recent decades, China has undergone massive social, economic and cultural change, altering its citizens’ view of the world and themselves. China’s artists have rapidly absorbed and reinterpreted the pluralistic styles of Western art, using them to translate the unique realities of life in contemporary China. In turn, many Western artists interested in the play between the individual and society have turned their attention to China as a complex and often culturally loaded subject. This volume contains work by artists from both China and the West, participating in this cross-cultural exchange, responding to it critically from an embedded perspective.

Attempting to approach China as a single subject leads to an encounter with contradictions. Home to what is arguably the oldest continuous culture in the world, it has yet faced unprecedented changes over the past century alone. Its citizens stand between two very different worlds, and each generation’s experience is seemingly unrecognizable to the last. This struggle between the historical and ahistorical may be the cohesive element of the volume. Many of the works featured deal with a piling-on of contradictory elements, a rewriting of history, or a collapsing of past, present and future. Some attempt to present the realities of contemporary life in China through documentary footage, others merely hint at its nuances through poetic gesture. What is offered is not a complete picture of media art made in or responding to contemporary China. Instead it is an attempt to correct the assumption of a single Chinese artistic “voice” or style, to present the multiplicity of experiences in as wide a breadth as possible.

lily & honglei, chinese contemporary artists

As an artist collective from China, our work reflects social realities and cultural traditions of China. Taking form of digital multimedia presentation, our projects often adapt symbolism and metaphors from Chinese folklore, and reinterpret them in a contemporary context. Integrating fine arts language with new media approaches including digital animation and virtual art, we create visual experiences belong to the 21st century.  – by Lily & Honglei

Find more information about art project Land of Illusion – Reconstituting History and Culture in Virtual Reality, and commentary by Stephen Persing, click here.

Special Thanks to our project contributors and collaborators:

He Li, 3D modelling, animation and performance in Second Life online virtual world.

Daniel Shanks, performance in Second Life online virtual world.

Scott Grant, performance in Second Life online virtual world.

Philip Zhenming Zhai, conceptual advisor, music composition and performing in Second Life online virtual world.

Reconstituting History and Culture in New Media Art: Lily and Honglei's Work and Inspiration

Beijing artists Lily and Honglei (Xiying Yang and Honglei Li) have been developing ‘Land of Illusion’ new media art project since 2006. The piece is constructed in cyberspace with virtual traditional Chinese architecture where Lily and Honglei have created a series of networked-performances and multimedia installations. It is a cultural meditation engaging history, philosophy, as well as Chinese diaspora. The work examines the current economic development of China within the context of globalization, while simultaneously exploring the meaning of virtual online communities in terms of global dialogues as they relate to cultural roots and the fantasy of China. ‘Land of Illusion’ also functions as a net-art platform aiming to fulfill the premise that the Internet is the direct continuation of Enlightenment thought, namely by promoting cultural openness, decentralization and independent thinking. As Chinese contemporary artists, Lily and Honglei consider that these notions are extremely relevant to art-making. The book includes more than 100 images of Lily and Honglei’s virtual reality work, as well as animated films inspired by Chinese folkloric traditions.

Lily & Honglei's new media art lecture at UMass Lowell

Lily & Honglei's new media art lecture at UMass Lowell

We are pleased that our lecture is now available on WHGB Forum Network at the link referenced below.

http://forum-network.org/lecture/new-media-art-lily-and-honglei
This program is generously sponsored by University of Massachusetts Lowell and Upgrade! Boston. Our special thanks to Jo-Anne Green, Helen Thorington of Turbulence.org, and professor Jehanne-Marie Gavarini, Dept. of Art at UMass Lowell, who made this event possible.

 

On Mar. 22nd, we gave a lecture about our new media artworks at Auditorium of O’Leary Library, UMass Lowell. This was part of Upgrade! Boston organized by Turbulence.org. We wanted to send our gratitudes to Jo-Anne Green and Helen Thorington for always generously supporting new media artists! Also many thanks to Jehanne-Marie Gavarini and Department of Art, UMass Lowell for sponsoring this event. More information, please read here.

Lily & Honglei: artist talk at Auditorium at O'Leary Library, UMass Lowell

 

 

Out new book ‘Fine Arts Film – Social Reflection in Multimedia Art’ is now available on Amazon.com – both paper back and Kindle edition:

Fine Art Film by Lily & Honglei

Honglei and Lily (Honglei Li, Xiying Yang) are two contemporary artists of our generation who represent the future direction of multimedia and mixed-realities arts for our time. Their first-hand experiences in Beijing for the greater part of their youthful years and later in New York City are inestimable, and bring a new vision to any society and institution which they engage. Lily & Honglei draw their generation¿s unique artistic expression informed by powerful eyewitness experiences resulting from ‘Tiananmen Incident’ to ‘September 11,’ a generation whose psyches are indelibly trapped in a struggle to make sense of a fractured world and a future, which will guarantee independent thinking. Lily & Honglei attempt to carve their personal path and journey for freedom of artistic and intellectual expressions. Their work asserts aspects of western fantasies that are revealed as ¿vacuous¿ when tested and that there is greater need than ever before for truthful understandings from both East and West as they enter into a newly profound global relationship.

- Bryan McFarlane

Printed Version:

http://www.amazon.com/Fine-Art-Film-Reflections-Multimedia/dp/3838306228/ref=sr_1_fkmr1_3?ie=UTF8&qid=1276884717&sr=8-3-fkmr1

Kindle Version:

http://www.amazon.com/Fine-Arts-Film-ebook/dp/B002KCO304/ref=sr_1_1?ie=UTF8&s=digital-text&qid=1258280490&sr=1-1

Trace

(machinima based on Land of Illusion, 5 mintues 30 seconds, with sound. 2009)

“The trace is not a presence but is rather the simulacrum of a presence that dislocates, displaces, and refers beyond itself. The trace has, properly speaking, no place for effacement belongs to the very structure of the trace….In this was the metaphysical text is understood; it is still readable, and remains read.” – Derrida

Virtual Environment Developed by Lily & Honglei

Machinima Director, Video Edit and Sound Effect by Lily & Honglei

“Underwater” Porformance organized by Daniel Shanks, conducted by Jade Sharkfin, Jolene Sabetha, Kai Serapis.

more info: http://lilyhonglei.com/LandOfIllusion/

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